Minecraft: Bedrock Edition Beta Adds Potted Azalea to “Caves and Cliffs” Update

What do you want to know

  • We are in the home stretch before the release of the first part of the “Caves and Cliffs Update” for Minecraft.
  • Mojang Studios is working on the final polish with a ton of bug fixes planned in the latest betas and snapshots.
  • Today’s Minecraft: Bedrock Edition beta surprises Minecraft players with a new feature in addition to the usual fixes.
  • The Potted Azalea and Flowering Potted Azalea are being added to Minecraft: Bedrock Edition with today’s beta.

Minecraft is just days away from receiving its next major release with the launch of the first part of the Caves and Cliffs update on June 8. Mojang Studios is working hard to make sure the update is as stable as possible with a flurry of new Minecraft: Bedrock Edition and Minecraft: Java Edition Snapshots ahead of the Caves and Cliffs update. Today, Mojang Studios releases Minecraft: Bedrock Edition Beta with a new batch of bugfixes. However, today’s beta also surprises with add a new feature to the imminent updating of caves and cliffs.

With Beta, Mojang Studios is adding Potted Azaleas and Potted Flowering Azaleas to the game. If you like the look of these new Lush Cave plants, now you can place them in a flowerpot and decorate your home or base with them. It’s rare for features to be added to major updates so close to release, so it’s nice to see Mojang Studios adding these two new items to the game. On top of that, there’s also the usual set of bug fixes and general improvements to look forward to.

Beta follows the previous Beta and Minecraft: Java Edition Pre-Release 4, showing that Mojang Studios has no intention of slowing down as the release of the first part of the update approaches. Caves and Cliffs day. If you’re looking for some new Minecraft gear in your life, look no further than our list of the best Minecraft products, toys, and gifts.

The full changelog for Minecraft: Bedrock Edition Beta includes:

Known issues


  • Due to submission issues, this week’s beta update is not available on Android devices. But don’t worry, he’ll be back soon! Multiplayer with the previous beta, version, is still compatible with this version

New features


  • Added potted azalea and blooming azalea variants

Bug fixes


  • Fixed a crash that occurred when breaking a block when the Caves & Cliffs experimental toggle was enabled

diamond ore

  • Diamond ore generates again with the correct distribution

luminous lichen

  • Glistening Lichen now only drops when broken with shears


  • Frosted ice can now be used in any command that accepts a block, such as /setblock and /testforblock

Data Driven Items

  • Documentation updated for DisplayNameItemComponent


  • Disenchanting an item using the grindstone once again correctly resets the enchantment cost penalty

luminous sign

  • (Vanilla Parity) Text on illuminated signs now has an outline
  • (Vanilla Parity) Black text on panels can be illuminated with a glowing ink bag
  • Tooltips are now present when holding the Ink Sac and Glow Ink Sac while using a controller
  • (Vanilla Parity) Ink Bag and Glow Ink Bag can no longer be used indefinitely on panels in Adventure Mode
  • (Vanilla Parity) Player can no longer dye text on panels in Adventure Mode


  • Underwater fog depends on biome again


  • Pumpkins are once again accepted by farming villagers regardless of their rotation when mined


  • Jukebox now only ejects disc in non-solid blocks


  • Baby horses, including their variants, are now taller and no longer feature Z combat from their legs
  • Amphibious mobs no longer get stuck when passing over slabs and daylight sensors
  • Glowing squids under attack no longer only darken for the attacker in multiplayer sessions
  • Villagers spawned from villager spawners on market worlds that were created after 1.11 now correctly appear as V2 villagers


  • Tempted goats now move at the same speed as goats in Java Edition, and other similar mobs that are tempted
  • Goat fall damage reduction is now on par with Java Edition (-10 fall damage reduced)
  • Goats can now continue to ram when on mud blocks and honey blocks


  • Wanderers no longer drop skeleton skulls when killed by charged vines


  • Stronghold loot now closely matches the Java Edition


  • Players can no longer swim in the air under a platform, although it looked pretty cool

sea ​​turtles

  • Baby sea turtles no longer disappear after hatching

User interface

  • The “Reset to Default” button in the Accessibility settings now resets the Text Background Opacity slider
  • Fixed a typo in the “Loom” section of “How to Play”
  • Play screen empty tab counters now show zero instead of an empty gray box

Technical updates


  • Limit block writes unless necessary. Songs upgraded from older formats will not be automatically saved on load, but when modified (via blocks or actors, for example) they will be marked for saving

Data Driven Mobs

  • Horse rendering and animations are now fully data driven
  • This book supports all horse variants (horse, mule, donkey, zombie horse, skeleton horse) and all horse versions, including:
    • v1 (engine version 1.2.5 and earlier)
    • v2 (engine version 1.2.6 to 1.17.0)
    • v3 (engine version 1.17.10 and later). This will be a cleaner version of the v2 model, with less confusing bone naming

GameTest Framework

  • Updates to how blocks are handled in APIs:
    • BlockType, BlockPermutation, and Block instances override BlockState-based update
  • Exposed Chest Block Component and Container
  • Added location and speed read-only properties to the entity
  • function createExplosion(location : Location, radius : number, explosionOptions : ExplosionOptions) – Create an explosion
    • ExplosionOptions : class – Provides additional configuration parameters for createExplosion
  • method triggerEvent(eventName : string) – Triggers an event on an entity
  • Added thenExecuteFor at GameTestSequencewhich repeatedly calls the callback for the specified number of ticks